A lot’s been going on with the Game Writing SIG since GDC. After a successful, standing-room-only roundtable session, we’ve been discussing and working to get initiatives off the ground and serve the group.
Here are some things currently in development:
- Scheduled Google Hangouts to discuss game writing with industry veterans, run by Garrett Martin and Symantha Reagor
- Game writing critiques by Josiah Lebowitz
- A series of what game writers and narrative designers are expected to do and know on a team by Dave McCabe
- A SIG podcast managed by Carl Killian
We also plan to work on building onto the game writing samples we feature on the website. We also intend to start building on the Wiki to help explain terms, concepts and tools regularly used in game writing. If anyone wishes to help with these initiatives, email the sig at email@example.com
Additionally, we will have some potential scholarship opportunities on the horizon. We’re working with other SIGs on this initiative and we’ll publish more information as it develops.
Finally, elections for the Game Writing SIG board are coming up. Committee members will be electing and voting board members to determine who will be on the board in the coming year. More information will be coming soon.
GDC’s Narrative Summit concluded this year with another wonderful Write Club. The first, second and third place winners this year were Scott Russell, Laura Michet (right) and Alice Thornburgh (left). The three managed to answer questions about lettuce revenge and games about iconic comic book writers. 20 people participated this year.
For those who don’t know, Write Club is a casual contest held after game writing events. Players are given prompts that are similar to those seen in the games industry, but made ridiculous, such as “write three lines for when a character dies in a Pride and Prejudice RTS.” GDC’s write club this year was held at Soma Bar and Restaurant near the Moscone Center.
Thank you to Jeremy Bernstein for emceeing. Thank you to Doug Hill and Steve Williams for judging. Thank you to Richard Dansky for providing questions and prizes. Thank you to everyone for attending. It was a great night and we’ll do it again at the next game writing event.
It might look like there are few opportunities for writers at GDC. Writing jobs you might hear about are filled through referrals. If you visit the Career Pavilion, you’ll find that companies are rarely looking to hire writers. This means you’re going to have to find your opportunities—or make some. Writers looking for work at GDC will get the most out of the conference if they’re willing to do a little self-promotion and hustle a lot. This means your nights are going to be pretty busy.
Work First; Party Later
You will be walking . . . and walking . . . and walking . . . and walking. You will be walking all over Moscone during the day to get from session to session. You will be walking to get breakfast, lunch, and dinner. While you might pay a taxi service, Lyft, or Uber to get around at night, it will be much cheaper to walk. If you’re planning to hit more than 1 party a night, you could be walking 6 to 8 blocks just going from one event to the next. That sharp pain you’ll be feeling in your feet will be your arches giving out and muttering curses under their breath. Continue reading